We had hopes to post the 4th episode for BTCP today, but the special effects for the episode has become a huge workload. Pox and his Mac have become comatose due to it. Not to worry though, I've got the Mac on a special infusion of patches and modified plists.
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UPDATE: Beyond the Clipping Plane - EP4 ›
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In 2D computer graphics, a
In 2D computer graphics, a clipping path is a closed vector path, or shape, used to cut out an image in current image editing software. Anything inside the path will be included after the clipping path is applied; anything outside the path will be omitted from the output. Applying the clipping path results in a hard edge.
The inside of the path is defined by its direction. Reversing the direction of a path reverses what is considered inside or outside. An inclusive path is one where what is visually "inside" the path corresponds to what will be preserved; an exclusive path, of opposite direction, ccnp exams, contains what is visually "outside" the path. By convention, a clockwise path that is non-self-intersecting is considered inclusive.
A compound path results from the combination of multiple paths (inclusive and exclusive) and the Boolean operations that ultimately determine what the combined path contains. For instance, an inclusive path which contains a smaller exclusive path results in a shape with a "hole" (defined by the exclusive path).
One common use of a clipping path is to cull objects that do not need to be rendered because they are outside the user's view port or obscured by display elements (such as an HUD).
regards,
Matt John